12 basic principles of animation
- Squash and Stretch
These are examples i have created.
This is the sense and weight and flexability are drawn to objects although the most important thing is the volume of the object does not change when squashed or stretched.
-Anticipation
Is used to prepare the audience for action and to make it look more realistic this technique can also be used for less physical actions such as a character looking off screen.
-Staging
this purpose is to direct the audience's attention and make it clear to the importance of the scene to what is happening or what is about to happen, also to keep the focus relevent and to avoid unnecessary detail.
-Straight ahead action and pose to pose
The straight ahead action means drawing out of a scene frame by frame to the beginning and the end, although pose to pose is involving with the drawing and key frames then later on fill the intervals later.
-Follow through overlapping action
-Slow in Slow out
This principle means that the character will move inbetween to extreme poses like sitting down or standing up.
-Arcs
This exception is the mechanical movement which is typically in straight lines.
-Secondary Action
This action can be emphasized rather then the character taking away attention from the main action in the scene.
-Timing
Timing is critical for establishing a characters mood, emotion and their reaction, it can also creaste aspects from their personality.
-Exageration
Exageration, imitation of reality can look static and dull in cartoons. The level of it depends on whether one seeks realism which is a particular style.
The animator needs to be a skilled draughtsman and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow and more.
-Appeal
Appeal in a cartoon character corresponds to what would be called charisma in an actor.
No comments:
Post a Comment